![]() It's not often regarded as a selling point of the 2006 game, but multiplayer was included there – you could connect two DS systems wirelessly and have one Mario player and one Luigi player go head-to-head against one another in a set of Versus courses. The MultiplayerNext up, the multiplayer part of the equation. U boasts the Flying Squirrel Suit, and could very well have another surprise or two in store as well – we'll find out more about that one as its release date draws closer. 2 will give us Gold Mario with an incredibly powerful Gold Flower, capable of making enemies explode into coins. Wii brought us the Ice Flower, the Penguin Suit and the Propeller Suit. They all start with the same basics – Mushroom, Flower, Star – then establish their own power-up identities with new additions. Each of the three New Super sequels has followed this same formula. The bane of Mario Kart players became a wearable costume for our hero in 2006, albeit without spikes or wings, allowing him to spin along the ground and break through bricks just like all those other shells he'd kicked over the years. The Mini Mushroom took him the opposite direction, decreasing his dimensions to make him more diminutive than ever – which allowed him to fit into tiny pipes and float through the air with light, airy jumps. It began by bringing back the basic, normal set of three – the Super Mushroom, the Fire Flower and the Starman – but then innovated with three new additions to bring the "New." The Mega Mushroom expanded Mario into a giant, standing as tall as half the screen and mowing down everything in his path just by walking. has set the standard for its later sequels is in its array of available power-up items. The Power-UpsAnother way that 2006's New Super Mario Bros. Seeing foes like that again – along with the gameplay's simplicity of running to the right grabbing coins, breaking bricks and jumping on a flagpole at the end of each stage – was powerfully nostalgic and formed the foundation of the first game's appeal. Some characters we'd seen frequently over the years, but other classic enemies like the Hammer Bros. It's hard to remember now since its imagery has become the standard Mario look ever since, but the rendered artwork of 2006's NSMB brought the whole Mushroom Kingdom world into the modern era with a fresh, consistent style. ![]() ![]() First up, the sheer nostalgia factor of bringing back side-scrolling Mario. into its distinct design components, to better illustrate how Nintendo has tapped into it as a template that New Super Mario Bros. The NostalgiaSo let's break down the oldest New Super Mario Bros. It's living on and refreshing itself over and over again – once on Wii already, and twice again on the 3DS and Wii U later this year. But what we once saw as a singular homage to days gone by has, instead, become the template for an entirely new series of "New" sequels. still feels "New." Chronologically the original game is aging, yes. A certain mistake.Īnd yet New Super Mario Bros. It seemed like a bad bit of branding on Nintendo's part. ![]() wouldn't stay that way forever, destined to have its meaning depleted by the passage of time in the same way that New Mexico, New Jersey and New York are all now ill-described by that same adjective. is officially "Old." It's been over six years now since Nintendo released its revival of 2D Mario side-scrolling on the original DS, and even then we all laughed at the choice of name – "New" Super Mario Bros. I think it's safe to say it now – New Super Mario Bros. ![]()
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